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Re: BF3 rconNET update v0.72

by ceco22 » Sun 7. Apr 2013, 15:32


I thinks that is maybe true cus two times server crash/kick players on end of round when is pre - rounde active.


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Re: BF3 rconNET update v0.72

by Chef_uk » Sun 7. Apr 2013, 18:40


Yep, I concur unfortunately. Since the last update on here, One of our servers which can be full 24/7 has experienced crashing mainly near the end of the round. I'm currently testing and with rconNET turned off completely, our server suffered no crashes in a 36 hour window. Turned it back on and its now crashed 3 times in the same length. (Prior to the test, it was crashing twice daily)

Most times the "server uptime" keeps going so it is as if the players are just being dumped out of the game rather than the whole server crashing.

Its also linked to the autobalancer plugin as stability was fine with RconNET running but no plugins. The 3 crashes above occured after i enabled the autobalancer ie, the one we place as a priority.

Possible theories I have so far are:

Too many calls to the server if you want it to autobalance when the difference is 1.
The number of players less than to break squads for a 64 slot server being too low.

Still testing.



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Re: BF3 rconNET update v0.72

by Crispy » Sun 7. Apr 2013, 20:16


i think the preround balancer could cause this?


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Re: BF3 rconNET update v0.72

by simpsinator » Sun 7. Apr 2013, 21:30


Well, we are using the pre-round balancer (despite the lack of an "only after mapchange" option) and I can't confirm it. Everything works fine, there hasn't been a crash for months.


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Re: BF3 rconNET update v0.72

by ceco22 » Sun 7. Apr 2013, 22:31


Crispy wrote:
i think the preround balancer could cause this?

After I shout down that options on my servers i don t have problem with kick and restart.


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Re: BF3 rconNET update v0.72

by ceco22 » Tue 9. Apr 2013, 14:05


Me again :oops: I see that others admin control center service add options for balance by solider rank. Any chance to get this on rconNET.de ?


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Re: BF3 rconNET update v0.72

by Chef_uk » Tue 9. Apr 2013, 18:39


Crispy wrote:
i think the preround balancer could cause this?


We've never used this so our problem is not from that.

Changing the autobalance difference to from 1 to 3 and The number of players less than to break squads for a 64 slot server from 8 to 64 seems to be giving better performance. Infact no crashes in the last 36 hours.

Will continue to test.



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Re: BF3 rconNET update v0.72

by ceco22 » Mon 22. Apr 2013, 07:05


Guys i still have problem with random players kick :cry:


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