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BF3 rconNET update v0.73

by Crispy » Fri 3. May 2013, 15:01


Advanced Balancer changelog:
  • added adjustable trigger time to Pre-Round Balancer
  • Pre-Round Balancer will now keep squads together!
  • added option to kick last joined player to make balancing possible if server was full
  • Added balancing by RANK
  • Added instant /balanceteams command (can be used by admins with ingame move rights)
  • fixed "Use stop balancing on ticket count"

General:
  • Added TicketCalculator (not finished)
  • Added AdaptiveTicktCount Plugin


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Re: BF3 rconNET update v0.73

by simpsinator » Fri 3. May 2013, 15:19


Nice! Thank you! :)


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Re: BF3 rconNET update v0.73

by ujmoskito » Fri 3. May 2013, 15:26


Hmm, i cannot change the tickets in gameplay presets anymore. Everytime if i apply to changed configs it looses connection... Bug? Or have the servers to be restarted after the update?



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Re: BF3 rconNET update v0.73

by Crispy » Fri 3. May 2013, 15:31


ujmoskito wrote:
Hmm, i cannot change the tickets in gameplay presets anymore. Everytime if i apply to changed configs it looses connection... Bug?


oho yes, indeed.

FIXED


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Re: BF3 rconNET update v0.73

by ujmoskito » Fri 3. May 2013, 15:49


Thx, it is working now! :)

By the way...

Great job! I like your admin tool! ;)



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Re: BF3 rconNET update v0.73

by Knecht_Ruprecht » Fri 3. May 2013, 18:39


Thanks!

What is the main difference between the new ingame command "balanceteams" and the old one "eventeams"? I assume, that "balanceteams" does perform the balancing according to the settings made (by rank, score etc) and if needed even kicks a player automatically. While "eventeams" just tries to simply match the player count. Is this correct?


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Re: BF3 rconNET update v0.73

by Crispy » Fri 3. May 2013, 22:16


Knecht_Ruprecht wrote:
Thanks!

What is the main difference between the new ingame command "balanceteams" and the old one "eventeams"? I assume, that "balanceteams" does perform the balancing according to the settings made (by rank, score etc) and if needed even kicks a player automatically. While "eventeams" just tries to simply match the player count. Is this correct?


Correct.


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Re: BF3 rconNET update v0.73

by ceco22 » Sat 4. May 2013, 08:16


Great job :) :D


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Re: BF3 rconNET update v0.73

by ceco22 » Sat 4. May 2013, 14:48


Server still crash on prerounde balance control :(


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Re: BF3 rconNET update v0.73

by retro_cosmo » Sat 4. May 2013, 14:51


ceco22 wrote:
Server still crash on prerounde balance control :(


No, all battlefield server have mass drop problems that kicks all players on the round end. They lost the connection to the backend from EA!


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