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Re: BF3 rconNET update v0.73

by AKCane » Sat 4. May 2013, 21:24


Are you sure that the Kicks after a round an EA problem is?
I have since yesterday after every round an empty server......



Joined: Tue 23. Oct 2012, 07:39
Posts: 13
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Re: BF3 rconNET update v0.73

by AgentHawk » Sat 4. May 2013, 22:42


Yes...
Thats a Big Europe routing problem....



Joined: Fri 4. Nov 2011, 19:14
Posts: 255
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Re: BF3 rconNET update v0.73

by Mikere75 » Sun 5. May 2013, 00:16


Hi.

All my Server lost the Connection at the end of the round.



Joined: Sun 29. Jan 2012, 22:40
Posts: 9
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Re: BF3 rconNET update v0.73

by Kib75 » Sun 5. May 2013, 03:13


Hi Chef! :D


Es ist mir schon früher negativ aufgefallen das zB Close Quarters Maps eine andere prozentuale Einstellung brauchen als wie alle anderen um ungefähr die gleiche höhe an Tickets zu bekommen - das ist aber leider von EA / DICE so vorgegeben.

um ungefähr zB bei den normal Maps auf 900 bis 1000 Tickets zu kommen benötigt man 200 - 250% (je nach
Map und DLC) wobei man die Close Quarters auf 600% stellen muß ....


der Adaptive Ticket Count berücksichtigt dies glaube ich momentan nicht da er globale Einstellungen gibt oder irre ich mich da jetzt und er berechnet dies mit den in den Maplist Settings eingestellten Werten der Tickets? - Welche eingetragenen Werte dominieren?



Joined: Mon 5. Mar 2012, 20:18
Posts: 44
Location: Germany
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Re: BF3 rconNET update v0.73

by simpsinator » Sun 5. May 2013, 10:07


Mikere75 wrote:
Hi.

All my Server lost the Connection at the end of the round.


Yep, because of a battlelog backend problem that affects almost every server.


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Joined: Mon 14. Nov 2011, 14:55
Posts: 346
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Re: BF3 rconNET update v0.73

by FiishStiicks12 » Sun 5. May 2013, 10:35


Ahh i love this, its WAY better than Procon. Thanks for the admin tool :)


PS: there are a few English errors in the admin "Scoreboard" "Logs"

On Scoreboard: lang{kick_last_player_joined_button}
On Logs: lang{logs_delete_log}


For the mass kicks:

Its EA/Battlelog server that kicks ppls! Nothing to do with your server or rconNET :)



Joined: Sat 4. May 2013, 19:20
Posts: 16
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Re: BF3 rconNET update v0.73

by simpsinator » Sun 5. May 2013, 12:40


Also "allready" is often used instead of the correct "already". For example in the Votekick plugin. :)


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Joined: Mon 14. Nov 2011, 14:55
Posts: 346
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Re: BF3 rconNET update v0.73

by Fanimus » Sun 5. May 2013, 18:32


Just set your slots to max of 30 (maybe also 31). This avoids the kicks.... 32 slots will kick also the players :D just tested it.

EDIT: Ok.. also with 30 slots now all has been kicked.



Joined: Tue 14. Feb 2012, 09:00
Posts: 164
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Re: BF3 rconNET update v0.73

by retro_cosmo » Sun 5. May 2013, 19:52


30 or 31 slots have no effect. One round and roundhousekick....


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Joined: Sat 29. Oct 2011, 19:17
Posts: 949
Location: Thüringen, Germany
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Re: BF3 rconNET update v0.73

by FiishStiicks12 » Sun 5. May 2013, 21:19


https://help.ea.com/article/bf3-mohw-cu ... nnectivity



Joined: Sat 4. May 2013, 19:20
Posts: 16
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