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rconNET Update v0.84

by Crispy » Tue 19. Nov 2013, 13:38


  • Fixed Empty Maplist bug (was not working)
  • Fixed several map specific settings bugs
  • Fixed missing field "man down time" in settings
  • Fixed AdaptiveTicketCount Plugin (was not working)
  • Fixed WeaponLimiter (up to 4 teams now)


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Re: rconNET Update v0.84

by scar4u » Wed 20. Nov 2013, 06:45


Guys this update has added a 30 min time limit on my maps.
In the middle of playing when this update went through the
time limit was added to my server.Ended a CQL map with 400 tickets left.
Yeah everyone is gone now. I need this gone or have an option to remove it please. Thanks



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Re: rconNET Update v0.84

by codie » Wed 20. Nov 2013, 07:11


scar4u wrote:
Guys this update has added a 30 min time limit on my maps.
In the middle of playing when this update went through the
time limit was added to my server.Ended a CQL map with 400 tickets left.
Yeah everyone is gone now. I need this gone or have an option to remove it please. Thanks


Aha! I knew i wasn't hallucinating! I got that happening to me too, i just posted about that in general english forums.

Thanks for confirming my suspicion

Codie
FUQ Clan



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Re: rconNET Update v0.84

by Knecht_Ruprecht » Wed 20. Nov 2013, 11:55


Thanks for the report, I added this to the bugs report thread and informed Crispy
viewtopic.php?f=28&t=2988&p=21178#p21178


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Re: rconNET Update v0.84

by tragl » Wed 20. Nov 2013, 16:05


The timelimit came with the R10 Update, not with rconnet.. you can set it with the following command:

vars.roundTimeLimit 100

100 is standard, we have set it up to 200 (percent)
at least, set it in the mapspecific settings, it works fine for us :-)


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Re: rconNET Update v0.84

by Crispy » Wed 20. Nov 2013, 16:06


tragl wrote:
The timelimit came with the R10 Update, not with rconnet.. you can set it with the following command:

vars.roundTimeLimit 100

100 is standard, we have set it up to 200 (percent)



You can also set it via rconNET settings. In the general settings as well as in the map specific settings.


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Re: rconNET Update v0.84

by waffle » Wed 20. Nov 2013, 16:35


Time limit is no issue just put it down to 0 if you dont want it. Works perfectly with my mix mode server. No more time limit on Cq and rush with obliteration in the mix.
Best update since the release of BF4. Good job guys.



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Re: rconNET Update v0.84

by codie » Wed 20. Nov 2013, 16:36


waffle wrote:
Time limit is no issue just put it down to 0 if you dont want it. Works perfectly with my mix mode server. No more time limit on Cq and rush with obliteration in the mix.
Best update since the release of BF4. Good job guys.


Awesome, thanks for the info!

Codie



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Re: rconNET Update v0.84

by ceco22 » Wed 20. Nov 2013, 17:31


I m crazy with this settings. I can t make my server Hardcore or Normal. I read all PDF files and always get only custom :/
:oops:


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Re: rconNET Update v0.84

by Crispy » Wed 20. Nov 2013, 17:37


ceco22 wrote:
I m crazy with this settings. I can t make my server Hardcore or Normal. I read all PDF files and always get only custom :/
:oops:


DICE has to fix that. In the meantime you can use a workaround:

disable "Override server settings on connect" in rconnet.

place vars.preset "HARDCORE" at the end of your startup.txt

send vars.preset "HARDCORE" via console every time your server is not listed as hardcore.


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