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Re: rconNET Update v1.09

by Crispy » Wed 19. Feb 2014, 12:08


Take a look into the forum. You will find your answers there!


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Re: rconNET Update v1.09

by Fanimus » Wed 19. Feb 2014, 12:19


Ger_Contor wrote:
bei dir gehen 250% ?? glückwunsch.

ich hab überall nur 800 ticks, egal was ich einstell :( normal ham wir 200% aber nööööö

dice wieder misst gebaut (ea)


Ihr müsst den Server über den Hoster mit der entsprechenden Ticketanzahl starten. Bei G-Portal findet ihr das unter "erweiterte Einstellungen" --> "Rundeneinstellungen". "Runden-Tickets".

Entsprechenden Wert eintragen, Server neu starten und die Tickets passen wieder.



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Re: rconNET Update v1.09

by brunopmerj » Wed 19. Feb 2014, 16:19


Problems Changing tickers /
Last updated after that I'm getting more tickers change the percentage of the specific round, it will not be a Bug?

can help me crysp



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Re: rconNET Update v1.09

by Crispy » Wed 19. Feb 2014, 16:22


read the forum threads...


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Re: rconNET Update v1.09

by brunopmerj » Wed 19. Feb 2014, 18:06


already read and reread it, however nothing works, other things that are good however tickers station buggy,

want to configure like this:
CQ = 800Tks
Domination = 600Tks
Rush = 150 tks

in this specific paid

I can only change the tickers at the Rcon console, however changes all game modes together and not one specific map



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Re: rconNET Update v1.09

by Crispy » Wed 19. Feb 2014, 18:15


viewtopic.php?f=26&t=3439#p24003

brunopmerj wrote:
already read and reread it


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Re: rconNET Update v1.09

by cachovaca » Thu 20. Feb 2014, 16:54


hello, see if I can help, does not recognize the rconnect modifying ticketing, as performed.
thanks, stays in 100 tickes.



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Re: rconNET Update v1.09

by Crispy » Thu 20. Feb 2014, 16:56


cachovaca wrote:
hello, see if I can help, does not recognize the rconnect modifying ticketing, as performed.
thanks, stays in 100 tickes.


viewtopic.php?f=26&t=3439#p24003


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Re: rconNET Update v1.09

by cachovaca » Thu 20. Feb 2014, 18:44


I guess that this issue, solucionares from rconnect



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Re: rconNET Update v1.09

by Crispy » Thu 20. Feb 2014, 22:45


cachovaca wrote:
I guess that this issue, solucionares from rconnect


Guess what you want, but you are wrong! The servers do not accecpt gameModeCounter changes during updatime if a Secound Assault map was loaded. Or not more than one time! I don't know exactly when it happens, but it does!

If you dont trust me, do the following:
enter vars.gameModeCounter 200 (or whatever value you want) to the console. The server will response with: ExecutedOnNextRound! BUT if you restart round or start next round or even if you load the next map, the server WILL NOT CHANGE the ticket count.
Try it yourself!

AND PLEASE: Try it also with Procon!

And then, wenn you realise, that it is in fact a server bug, start blaming DICE, instead of one of the rcon tool developers.


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