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Plugin dev kit - Create/upgrade plugins

by Knecht_Ruprecht » Tue 26. Jun 2012, 14:30


You want to push forward the development of rconNET?
You have great ideas for new plugins?
You want to enhance existing plugins?
You want plugins from the wish list right now?
You are experienced with JAVA programming?


Then why not contribute to the development of rconNET? The gratitude of countless server admins and of course of the BF3 gamers will be yours. And if this is not enough: Every plugin developer gets a free premium account for his BF3 servers. Free account will be available as long as your plugins work / are supported.
(This offer does not apply to coders who write just a tiny plugin with a few lines of code. It's a matter for negotiation and depends on the worth of the written plugins)


How does it work?
Crispy created a starter kit which enables you to view existing plugins but also to create completely new ones. It contains the development environment “Eclipse” and the source code of the plugin dev kit as simple Java project. Every developer who seriously wants to code plugins gets an SVN access from Crispy. Send your requests to me or directly to Crispy.
You can find the starter kit here: http://www.rconnet.de/download/BF3rconN ... DevKit.zip


Limitations
  • No SVN support (only important if there are continuous changes to the existing plugins). The source code has to be passed to Crispy
  • No test environment. You have to create your own test cases


Instruction
1.) Unzip archive (recommended to C:\)
2.) Start Eclipse
3.) If no workspace is selected, set "C:\BF3rconNETPluginDevKit\workspace" as workspace
4.) Dev kit project should now be loaded

This is sufficient to get a first impression about developing of rconNET plugins. If you believe you are able to create your own plugins or upgrade already existing ones please contact either me, Crispy or write your comments right here.



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Re: Plugin dev kit - Create/upgrade plugins

by radical » Wed 27. Jun 2012, 08:09


hey, good news... :D

Can I write the kill streak plugin?





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Re: Plugin dev kit - Create/upgrade plugins

by Eurofighterv2 » Wed 27. Jun 2012, 08:12


If you want to ;)



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Re: Plugin dev kit - Create/upgrade plugins

by radical » Wed 27. Jun 2012, 08:26


I have the kill streak base code ready, now how can I test it? ;)

it's compiling on eclipse.





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Re: Plugin dev kit - Create/upgrade plugins

by Eurofighterv2 » Wed 27. Jun 2012, 14:03


Crispy needs to test it.



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Re: Plugin dev kit - Create/upgrade plugins

by radical » Fri 29. Jun 2012, 18:56


I just sent an KillStreak plugin update to Crispy.

Also, I've created another plugin and it's on the SVN - SeederRewards. It's ready for testing.

The Advanced balancer has compiling errors so I can't work on the Simple Balancer. Can you guys fix it?

The Player Ranks plugin isn't on the repository, can you guys make it available? I'd like to code a plugin to reward the top rank players on the rconnet leaderboards as suggested by a forum user.





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Re: Plugin dev kit - Create/upgrade plugins

by Crispy » Fri 29. Jun 2012, 22:35


Sorry, iam not available untill monday.



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Re: Plugin dev kit - Create/upgrade plugins

by radical » Sat 30. Jun 2012, 15:11


no problem... you deserve a break. :D

I've added a new plugin to the SVN - Surrender. Please review it and if it's ok deploy it.





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Re: Plugin dev kit - Create/upgrade plugins

by simpsinator » Sat 30. Jun 2012, 19:04


I have a question for you, radical. ^^

Would it be possible for you to create a plugin based on the "Knife Kill Announcer" that sends a message if somebody gets killed by "special weapon" like the repair tool or the defib, etc.

The messages could look like this:

/Admin: player1 cooked player2 with the repair tool
/Admin: player3 shocked player4 using the defibrillator
etc.

So that you can add the weapons of which the kills should be announced and edit the message which than appears in the chat.

Is this possible for you with the "Knife Kill Announcer" or does it need a whole new code?



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Re: Plugin dev kit - Create/upgrade plugins

by radical » Sat 30. Jun 2012, 19:58


yes, it's possible to adapt the Knife kill to other weapons. :D

just provide a list of the other weapons you'd like to add messages.

please provide the weapon codes, so I can add it.

Weapons/Gadgets/Claymore/Claymore
Weapons/Gadgets/C4/C4

some weapons don't have a code, so these ones can't be added.

if Eurofighter allow me to change his code I can do it (he's the plugin author).

no prob at all.





Last edited by radical on Sat 30. Jun 2012, 20:04, edited 1 time in total.

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